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Presentation Information     2008-09-29 (15:15)   •  The seminar room at Vi2

Speaker Patrik Malm
Title An introduction to the 3D modeling software Blender
Abstract One of the most common misconceptions within the world of research is that it is the content (novelty and importance of the subject, quality of the language, etc.) that determines whether an article is read or whether the speaker at a conference is remembered by the audience. In reality it is the articles that look nice at a quick glance that gets picked out from the pile and it is the speaker that has the nicest presentation that gets the attention after the session. THE key feature that makes the difference between good and bad articles and presentations is of course the quality of the figures and/or animations. A stick-figure will never be as interesting as a fully fleshed image of a human being and a series of slides will never out-stage a smooth animation.

It is because of these facts that the open source 3d software Blender is presented. Blender is an acclaimed 3d modeling software which has grown during the latest decade into a serious contender to the more established software available (3D studio max, Maya, etc.). Blender comes equipped with all the tools needed to achieve fantastic looking images and animations. It sprouts fluid dynamics, a powerful physics engine, softbody simulations and much more. The interface is intuitive and the workflow made easy through a number of nifty options. Another great feature is the integration of the script language python which adds many interesting options such as the ability to import VTK volumes. All in all Blender is a valuable tool and perhaps it can be the thing that gets your article picked up from the pile.